There are four
defining qualities in a chocobo to make them
race differently (and more fun to bet on).
Those are: type/color, acceleration, top speed,
and stamina. The type/color of each chocobo
is randomly chosen, while the other three stats,
while also randomized, are linked to ensure
that all chocobos are equally awesome.
Type/Color - This
determines how the special spaces on the board
affect your chocobo. More information on this
later in the Chocobo Colors
section.
Acceleration - As
chocobos race, they will increase their speed.
To do so, they must first accelerate. The acceleration
stat is the number of turns a chocobo must
take to increase his/her speed. The more stars,
the better.
Top Speed - While
the game involves a randomized dice-like movement,
a chocobo will also gain "speed."
They start at a speed of 0. As they race, they
will move up in speed, and each speed level
will give them a +speed bonus onto their roll.
For example, if a chocobo is at Speed 2 and
"rolls" a five, they will move 7
spaces (5+2=7). The chocobo's top speed is
the highest speed they can reach.
Stamina - Stamina
is the chocobo's ability to maintain a speed.
Of course, they can maintain slower speeds
easier than higher. Each time a chocobo takes
its turn, their stamina is reduced by -current_speed.
So if their speed is 2, then each time their
stamina will go down by 2. If a chocobo's stamina
falls lower than 10% of its maximum stamina,
the chocobo will be tired and start to walk.
This means the speed becomes -2 and will only
make forward progress on high rolls.* But,
because the speed is -2, it means they will
be gaining 2 stamina for each turn
(stamina-(-2) is the same as stamina+2). The
chocobo will resume running when its stamina
is at least 50% full again.
*Note: Chocobos do not move
backwards. If terrain or speed or both changes
their roll total to a negative amount, they
instead only move one space forward. |